Minerva bubble

Part of the bubble series. This 3D object was made using Adobe After Effects and Action Script coding. The Texture was created using Physically based rendering and it was inspired by the process of making contemporary video games.

Boris Marinin works with material and texture, he creates a virtual object. This opposite perception to see the object as the main subject matter, and not the quasi object, the relativity, separations and spaces, as the main subject matter – stems from the search of meaning. The circular motion of meaning is created by human perception and continues to a sharing motion of the objects around him. The objects exist in their own right and by the association between them. The meaning is set by the human perception through associations a priori. Virtual reality subverts the statement that the objects that surround us are screens that project their essence. In them reflected the Subject.

Video art statement:
Like a spirit of a warrior, who eats the flesh of his fallen foes in order to receive their properties. I communicate with the essence of the object in front of me. And manipulating myself so the object become alive.

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https://www.wave-collective.com/features#/boris-marinin/

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