This 4D space was made using Adobe After Effects and Action Script coding. The Texture was created using Physically based rendering and it was inspired by the process of making contemporary video games.
Boris Marinin works with material and texture, he creates virtual object. This opposite perception to see the object as the main subject matter, and not the quasi object, the relativity, separations and spaces, as the main subject matter – stems from the search of meaning. The circular motion of meaning is created by human perception and continues to a sharing motion of the objects around him. The objects exists in their own right and by the association between them. The meaning is set by the human perception through associations a priori. Virtual reality subverts the statement that the objects that surround us are screens that project their essence. In them reflected the Subject.